Big Walk Voice Mods: Big Voice and Proximity Range
Updated 2026-09-03 · Steam Big Walk
Do you still need a Big Walk voice mod? House House shipped a fix for quiet voices in patch 1.4.8 on 7 August 2026, and for most groups that patch is the whole answer: the game now pushes quiet microphone setups toward the volume the designers intended. What it deliberately did not change is how far a voice carries, so the two popular voice mods cover exactly what the official fix leaves alone: turning one loud or quiet friend up or down, and stretching the distance at which you hear anyone at all.
Both are community software for an IL2CPP Unity game, so they need BepInExPack_IL2CPP 6.0.755 rather than the Mono pack, and neither is developer-endorsed. Full setup lives on Big Walk mods.
What the official patches already fixed
These are the developer's own announcements, not player reports.
| Version | Date | Voice-related change |
|---|---|---|
| 1.4.8 | 2026-08-07 | Quiet microphone setups are raised toward the intended volume; the effect calibrates over a few seconds of speech. Voice drop-off distance was left untouched on purpose |
| 1.4.10 | 2026-08-21 | Voice stability work, aimed at voices cutting out mid-session |
| 1.5.1 | 2026-08-28 | Separate volume sliders per audio category; the voice-amplifying item carries further |
Three points from the 1.4.8 announcement decide whether a mod is useful to you at all. A newly joined player can sound quiet for a moment while the system settles, so ask them to keep talking rather than reaching for a slider. If you had cranked your system volume before the patch, you can probably drop it back down. And the studio described the cut-off distance as a tuned design value, comparable to a jump height in a platformer, saying only that further voice features are a maybe — so anything beyond 1.4.8 is mod territory. The full changelog is on patch notes.
Big Voice: per-player volume control
Big Voice by glarmer is the most downloaded voice package on Thunderstore for Big Walk: 8,154 downloads, v1.0.3, updated 7 August 2026 — the same day as the official fix.
| Feature | Detail per the mod's own README |
|---|---|
| Per-player volume | Set each player individually, from 0x up to 15x |
| Default volume | New players who join are assigned a volume you choose |
| Menu | In-game panel, F10 by default, rebindable |
| Persistence | Your values are stored for next session |
| Config file | BepInEx/config/BigVoice.cfg |
| Dependency | BepInEx-BepInExPack_IL2CPP-6.0.755 |
| Scope | Client side; nobody else needs it |
The author also publishes a Steam guide, How To Change Other Players Volume, answering the questions people keep asking. Those answers are his claims, not developer statements: that achievements still unlock, that the mod is client side so unmodded friends can play with you, and that the source is public on GitHub. No House House announcement addresses whether modding affects the 12 Steam achievements, so this wiki marks that not confirmed yet.
The manual route in that guide is short:
- Install BepInExPack_IL2CPP and extract it into the folder holding
Big Walk.exe. - Launch once and quit, which creates
BepInEx/plugins. On Linux and Steam Deck add the launch optionWINEDLLOVERRIDES="winhttp=n,b" %command%first. - Drop
BigVoice.dllintoBepInEx/plugins; ignore the rest of the archive. - Start the game and press F10.
The easier route is r2modman or Gale, which pull BepInEx in as a dependency. One catch players hit constantly: press play inside the manager, because launching from Steam loads the unmodded game. That and the rest of the failure list are on mods not working.
Better Proximity Voice: range, 2D audio and a speaker HUD
Better Proximity Voice by n0__name is the more ambitious of the two — 1,628 downloads, v1.4.0, updated 9 August 2026. Rather than a floating panel it adds rows to the game's Settings, Audio screen, with the full panel behind an Advanced Settings button or Alt plus V.
| Setting | Default | What it does |
|---|---|---|
RangeMultiplier | 1 | Multiplies how far you can hear other people, in whole steps up to 20x |
TwoDVoice | false | Switches incoming voices to non-positional 2D audio, dropping direction and distance fade |
Enabled | true | Speaking indicators on |
ShowNames / ShowDistance | true / true | Labels talkers in the world with name and distance |
ActiveSpeakerRoster | true | Live roster of who is speaking, lower right |
HudScale | 1 | Scales the HUD between 0.75 and 1.5 |
TalkThreshold | 0.004 | How much microphone activity lights an indicator |
OpenMenu | LeftAlt plus V | Opens the advanced panel |
ToggleAudioMode / CycleRange / ToggleHud | Unbound | Optional shortcuts, unbound so they do not steal keys from other mods |
Two README notes matter for co-op etiquette. The range change is local playback only: it alters what your client hears, and does not touch anyone else's settings or require them to install anything. And 2D mode is a trade — you gain intelligibility but lose the ability to tell where a voice came from, the sense the game leans on when your group scatters. Settings live in BepInEx/config/com.bigwalk.voicesettings.cfg and are reapplied as players join.
Which one should you install?
| Your problem | Best fit |
|---|---|
| One friend is deafening, another is a whisper | Big Voice |
| Everyone is quiet after 1.4.8 | Check microphone levels first; the patch targets this |
| You keep losing people and want to hear further | Better Proximity Voice, range multiplier |
| You cannot follow a busy group conversation | Better Proximity Voice, 2D mode |
| You want to know who is talking | Better Proximity Voice, speaker HUD |
| You want silly voices | Big Talk |
Nothing stops the two coexisting: one adjusts per-speaker gain, the other distance and presentation, and both list only the standard BepInEx dependency. This wiki has not tested them together. More curated picks are on best Big Walk mods.
Big Talk and the microphone-side mods
Big Talk by SixSevenBrigade (1,108 downloads, v1.0.2, 8 August 2026) works on the other end of the pipe: it processes your microphone before your voice is compressed and sent, so eight effects — robot, megaphone, Game Boy, canyon echo, drunk wobble, choir, stutter and a chipmunk-to-giant pitch shift — reach the whole lobby without anyone else installing a thing. Slash opens the panel, RightShift applies the effect while held, and the README says the tap happens after noise suppression and speaking detection, so an effect cannot hold your microphone open by itself. Its own warning: a speech codec flatters band-limited effects like the megaphone and mangles big pitch shifts.
If the startup microphone check annoys you, BigWalk_SkipIntro (647 downloads) skips the splash screen and that check. It changes nothing about voice quality itself.
What voice mods will not do
They will not change another player's client, and they cannot recover a voice that dropped out entirely — that is the network-stability territory 1.4.10 addressed. In-world tools remain the intended long-range answer: walkie-talkies, megaphones on their yellow pedestals, flares and fireworks, all covered on items. Griefing-oriented packages exist in this community; the wiki does not cover them. The full listing is on all mods list.
Sources and last check
Checked 3 September 2026. Patch behaviour — the 1.4.8 quiet-voice fix and its calibration delay, the unchanged drop-off distance, 1.4.10 voice stability and 1.5.1 audio sliders — comes from official House House Steam announcements dated 5 and 7 August, 21 August and 28 August 2026. Mod features, defaults, config paths, versions and download counts come from the Thunderstore pages and READMEs for Big Voice, Better Proximity Voice and Big Talk, read on 3 September 2026; every capability there is the author's own claim, not a result this wiki verified.
The install walkthrough and the FAQ answers about client-side use and achievements are player-written, from the Steam Community guide How To Change Other Players Volume by the Big Voice author. No official source says whether modding affects Big Walk's 12 achievements, so that stays not confirmed yet. In-game communication items are described on the community Big Walk Fandom wiki.
Sources
- https://steamcommunity.com/games/1478500/announcements/detail/1840310314344682
- https://steamcommunity.com/games/1478500/announcements/detail/1842212951302111
- https://thunderstore.io/c/big-walk/p/glarmer/Big_Voice/
- https://thunderstore.io/c/big-walk/p/n0__name/Better_Proximity_Voice/
- https://steamcommunity.com/sharedfiles/filedetails/?id=3778123612
- https://thunderstore.io/c/big-walk/p/SixSevenBrigade/Big_Talk/