Big Walk FOV Mod, Graphics and Third-Person Camera
Updated 2026-09-03 · Steam Big Walk
The Big Walk FOV mod nearly everyone means is Big Visuals by glarmer, a client-side plugin that widens the field of view range and opens up graphics options the vanilla menu does not expose. Its companion for seeing your own character is Big Person View, which parks the camera over your shoulder, swings it round to face you, or detaches it completely. Both are BepInEx plugins, so they need BepInExPack_IL2CPP — Big Walk is an IL2CPP Unity build, and the older BepInEx 5 Mono pack will not load them.
None of this is an official House House feature. Everything below is described from each mod author's own Thunderstore README, an author claim rather than something this wiki has measured.
The visual mods at a glance
Download counts, versions and dates are from Thunderstore on 3 September 2026. All of these are client-side: they change what you see, not what the lobby sees, so no one else needs to install anything.
| Mod | Author | Version | Downloads | Updated | What it changes |
|---|---|---|---|---|---|
| Big Visuals | glarmer | 1.0.1 | 2,759 | 2026-08-05 | FOV range, render scale, antialiasing, shadows, LOD, upscaling |
| Big Person View | SixSevenBrigade | 1.4.0 | 2,233 | 2026-08-23 | Third person, front view, free camera, locked camera, HUD restyling |
| DarkMenus | gugger | 1.0.11 | 2,094 | 2026-08-19 | Dark palette for the paper menus and optional dark HUD icons |
| ColorSelf | gugger | 1.0.11 | 3,359 | 2026-08-19 | Per-body-part colour picking from the in-game palette, torso-tinted HUD |
| DarkMode | jangles | 1.0.1 | 1,090 | 2026-08-06 | A second, independent dark UI theme with a Settings toggle |
| LetThereBeLight | gogogadgetjustice | 1.1.0 | 1,255 | 2026-08-13 | Personal coloured spotlight with presets |
| BigWalkPhotoMode | PedroTeam | 1.0.2 | 619 | 2026-08-15 | Free-roam photo camera, time of day, blur, composition grid |
| Pixelate | gogogadgetjustice | 1.0.0 | 71 | 2026-08-21 | Low-resolution pixel look, 32 colour tints, scanline overlays |
Installation is identical for all of them and covered on Big Walk mods: install through r2modman or Gale, let the manager pull in BepInExPack_IL2CPP as a dependency, then launch from the manager.
Big Visuals: FOV, render scale and antialiasing
The README lists five unlocks: a wider FOV range than vanilla allows, render scales above native resolution for supersampling, an antialiasing choice of FXAA, SMAA, TAA or none, granular resolution scale, shadow, upscaling and LOD quality controls, and the option to push those settings below Big Walk's own lowest preset if you are chasing frames on weak hardware.
The author says the shipped defaults aim at a balance of quality, clarity and performance rather than maximum fidelity:
| Default setting | Value | Author's reasoning |
|---|---|---|
| LOD Quality | 4.0 | Keeps distant objects drawn instead of popping out |
| Render Scale | 1.4 | Supersamples above native to clean up detail |
| Antialiasing | Off | The higher render scale is meant to handle jagged foliage on its own |
If 1.4 render scale is still not clean enough, the README suggests SMAA as the least heavy-handed option in this game. It also warns twice that these settings cost performance, high render scale most of all, so treat 1.4 as a starting point rather than a recommendation for every machine.
Press F11 to open the mod's own menu, where every option including the menu keybind changes live. The file version is BepInEx/config/com.github.glarmer.Big_Visuals.cfg, written on first launch, with each entry documented in place. One caution worth repeating from the author: do not report bugs to House House while modded — uninstall first, reproduce, then report.
Big Person View: third person, front view and free camera
Big Walk is built for first person, so your own head and torso are hidden from your own camera. Big Person View (the DLL is named ThirdPerson.dll) puts them back, in four camera states: third person over your shoulder with your full character drawn including backpack and belt, a front view turned round to look back at your face, a free camera you fly with WASD while your character stands still, and a locked camera you park in mid-air and then walk in front of. The author states it is co-op safe: it tracks only your own locally-owned Mirror player, and it repositions the camera once each frame is already drawn then puts it back before the following one, leaving interaction, audio and other players' view alone. That is the author's account, not a result verified here.
| Key | Action |
|---|---|
| Right bracket | Step through first person, behind, front (gamepad: both sticks at once) |
| Semicolon | Open the in-game settings panel |
| Left bracket | Hide and show the HUD |
| Backslash | Detach the camera and fly it |
| Left Alt plus backslash | Lock the camera in place and take your character back |
| Page Up / Page Down | Move the camera further out or closer in |
| Arrow keys | Orbit around yourself, End resets |
| Left Alt or middle mouse | Held down, orbits using mouse movement |
| WASD, Space, Left Ctrl | Fly the free camera, Left Shift for fast, Z to creep |
| Home | Pull your character to the free camera (single player only) |
Defaults: Distance 2.5 metres behind you, Height 0.35 above your head, Shoulder offset 0, Collide on so the camera pulls in when a wall is behind you, ShowBody and ShowGear on, free-camera Speed 6 metres per second. Key settings take comma-separated lists so you can bind several alternatives at once. The author avoided function keys entirely in the defaults because Steam intercepts them on certain setups. Edit from the panel or in BepInEx/config/deck.bigwalk.thirdperson.cfg.
Two documented quirks: a game asset near the left wrist renders as a green ball in third person, fixed by adding left_hand_mesh to HiddenParts, and if the camera misbehaves in co-op the Setup tab's Write a report button dumps Mirror ownership state to BepInEx/config/BigPersonView-report.txt. Uninstalling is deleting the DLL; the README says your save is never written to. The mod is also listed on Nexus Mods.
Photo mode and clean screenshots
BigWalkPhotoMode covers the same ground from the other direction. F6 toggles a free-roam camera and switches you to the "remote" body other players normally see, so your character appears complete in frame. Scroll wheel zooms by changing FOV, the square brackets scrub time of day, F toggles a depth-of-field blur focused on your character, G adds a composition grid, C adds cinema bars, L gives you a spotlight, Ctrl plus 1 to 5 saves camera positions, and T runs a hands-free tour through them.
The mod captures nothing itself: press H to hide its help panel, then use Steam's screenshot key, F12 by default. Its config is BepInEx/config/com.valim.bigwalk.photomode.cfg, and the author has published a fuller guide on the Steam Community.
Dark menus, HUD and character colour
Two separate dark themes exist, by different authors. Pick one rather than stacking them.
| Mod | How it is enabled | Scope |
|---|---|---|
| DarkMenus (gugger) | A row in the sMods settings category, on by default | Paper menu panels, dark main menu, white cursor with a drop shadow, dark backing behind the join-password prompt |
| DarkMode (jangles) | Settings, then General, then a Dark Mode toggle | Title, host, settings and pause panels, lightened body text, preserved hover accents, plus a theme API other UI mods can follow |
DarkMenus re-themes each element from its recorded original colour, so switching it off restores the exact vanilla look. It depends on gugger's Core package rather than BepInEx directly, since Core is what adds the sMods category. DarkMode is standalone, with a single EnableDarkUi toggle in BepInEx/config/BigWalk.DarkMode.cfg.
ColorSelf, from the same family, adds separate pickers for head, torso and legs drawn from the in-game palette, a Remember colors row that reapplies them each walk, and a Torso HUD color row that tints the crosshair, interact ring and arm icons. Changes are applied with the same look-change call the game itself uses, which means unmodded players in your lobby see the result too, just as they would after a salon visit. The author is explicit that the reward-only shiny entries stay hidden unless Steam reports the matching shiny-colour achievement as unlocked on your account, and there is no override — see Big Walk achievements.
The smolMods bundle (v1.0.10, 869 downloads) pulls in Core, ColorSelf, DarkMenus and eye-state sharing together and adds crosshair options that ship nowhere else: a five-way choice of Full, Slick, SSmol, Small or Off, plus a size slider from 0 to 200 percent where 0 hides it entirely.
Lighting and stylised looks
LetThereBeLight is a personal spotlight rather than a graphics setting: F turns it on, C and V cycle colours, and F3 opens a menu with intensity from 0.5 to 30, range from 5 to 5000 metres, bloom from 10 to 360 and RGB values, with three saveable presets. Pixelate goes the other way, dropping render resolution into deliberate blockiness with 32 named colour tints, optional scanline or LCD-grid overlays and a 4:3 letterbox, cycled live with F10, O and P. Only Pixelate's README points elsewhere for tuning: it suggests the ModSettingsMenu package as an easier way to reach its options than opening BepInEx/config/com.gogogadgetjustice.bigwalkpixelate.cfg in a text editor. LetThereBeLight documents no such helper, just its own F3 panel and the file at BepInEx/config/gogogadgetjustice.bigwalk.flashlight.cfg, which you delete to reset the mod to defaults.
Compatibility, performance and patches
Some of what these mods offer, the game has since added itself. Patch 1.4.9 (published with the 1.4.10 notes on 21 August 2026) added a Frame Rate Limit setting, turned Vsync on by default, added a half-rate Vsync option and added Invert Look X — check those vanilla settings before installing a graphics mod to fix stutter. Patch 1.5.1 on 28 August 2026 fixed an item in a backpack that could stop shadows drawing correctly, and fixed unusual lighting that persisted for some players after a certain part of the game. Both are rendering bugs the developers own, not something a mod should paper over. Full list on patch notes.
A few compatibility notes drawn from the READMEs themselves:
- Everything here is client-side, so nothing requires the host to install anything, unlike the host-only mods listed on best Big Walk mods.
- Mods that draw on your character work in third person too, because they attach to whichever body is on screen.
- Big Visuals and BigWalkPhotoMode both control FOV. Set your baseline in Big Visuals and use photo mode's scroll zoom only for the shot.
- Do not run DarkMenus and DarkMode together; they re-theme the same panels.
- Expect plugins to need updating after each Big Walk patch. Troubleshooting is on mods not working, and the complete package list is on all mods list.
Sources and last check
Checked 3 September 2026. Every feature description, keybind, default value and config path here comes from the author's own Thunderstore README for Big Visuals, Big Person View, DarkMenus, ColorSelf, DarkMode, LetThereBeLight, BigWalkPhotoMode, Pixelate and smolMods — author claims about their own software, not results this wiki has tested. Download counts and versions were current on the date above and will drift.
The BepInEx requirement — BepInExPack_IL2CPP v6.0.755, not the BepInEx 5 Mono pack — comes from the BepInExPack_IL2CPP page and the dependency string on each mod. Vanilla settings facts (Frame Rate Limit, Vsync default, half Vsync, Invert Look X in 1.4.9) come from the official House House 1.4.10 announcement, and the shadow and lighting fixes from the 1.5.1 announcement of 28 August 2026. No official source addresses whether visual mods affect achievements, so that is marked not confirmed yet rather than answered either way.
Sources
- https://thunderstore.io/c/big-walk/p/glarmer/Big_Visuals/
- https://thunderstore.io/c/big-walk/p/SixSevenBrigade/Big_Person_View/
- https://thunderstore.io/c/big-walk/p/gugger/DarkMenus/
- https://thunderstore.io/c/big-walk/p/BepInEx/BepInExPack_IL2CPP/
- https://steamcommunity.com/games/1478500/announcements/detail/1841579228667413
- https://steamcommunity.com/games/1478500/announcements/detail/1842212951302111